![]() ![]() Now to the exciting part! Here you will finally learn how to obtain your desired ID numbers. However, due to different methods of IV generation, an optimal spread generated by Method 1 will not match the spread of a Method H wild Pokemon. When you encounter that Pokemon in-game, it is guaranteed to be shiny. Therefore, if you find a desirable IV spread in the lists above, just aim for that frame when you start your adventure. This means that you are guaranteed to find a shiny Pokemon on the exact frame on which your ID values were generated. In this case, the values for and are equivalent to and, respectively. You may remember from X-Act's guide in PID generation that a Pokemon is shiny if, by stacking the following values:Įach column contains an even number of 0's (and, by extension 1's). If you haven't already seen it, this makes hitting a particular shiny frame extremely simple. Thus, at that time, the IDs generated are: ![]() Why is this so? Because it is identical to Method 1 generation! The TID and SID are generated on one frame, from the time the game turns on to roughly after the name selection screen. In fact, it is just as easy as capturing Pokemon. ![]() ID abuse in Ruby and Sapphire is even easier than in the 4th and 5th generations. TID / SID Abuse for Shiny Non-Bred Pokemon
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